Files
tank_battles_on_the_scrap_p…/.gitignore
T
flykhan 3b6f6d39d2 refactor: 项目全面重构 — 从单文件过程式重写为模块化 OOP
**问题背景**
原项目全部逻辑集中在 main.cpp(1468 行),大量全局变量、4 方向逻辑
复制粘贴 4 遍、场景通过递归函数调用跳转(栈溢出隐患),难以维护扩展。

**重构内容**

文件架构(新增 src/ 目录):
  - src/Game.h/.cpp       — 状态机驱动主循环,Scene 枚举消除递归跳转
  - src/AssetManager.h/.cpp — 纹理/字体/BGM 加载与缓存管理
  - src/Renderer.h/.cpp   — SDL 渲染封装(清屏/纹理/文字/提交)
  - src/Map.h/.cpp        — 地图数据 + 统一碰撞检测
  - src/Tank.h/.cpp       — 坦克类,dx()/dy() 方向向量消除 4x 复制粘贴
  - src/Bullet.h/.cpp     — 子弹类,peekAt()/step() 封装移动逻辑
  - src/UI.h              — 按钮区域常量 + 命中检测

核心改进:
  - 全局变量清零 → 全部归入 Game 类实例管理
  - 场景递归跳转 → Scene 枚举状态机,主循环驱动
  - 4 方向复制粘贴 → 方向向量 {dx,dy} 表统一处理
  - 修复 EnemiesMove 中循环变量 i 遮蔽 bug
  - clock() → SDL_GetTicks(),跨平台时间精度
  - 清理死代码 map1[50]、旧注释、未使用常量
  - data_config.h 精简为纯常量

文件变更:
  - 新增 7 个源文件(src/下)
  - 重写 main.cpp(1468 → 6 行入口)
  - 重写 data_config.h、CMakeLists.txt
  - 删除 tank.h、bullet.h、map.h、map.cpp(被新架构替代)
  - 更新 .gitignore(build_Debug/、.hermes/ 等)
2026-05-03 11:53:29 +08:00

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