fix: SDL2 Linux port - fix black screen by setting CWD to binary path
This commit is contained in:
+11
-32
@@ -7,6 +7,12 @@ project(tank_battles_on_the_scrap_paper
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# ── SDL2 依赖 ──
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2_mixer REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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# ── 源文件 ──
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# ── 源文件 ──
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set(SOURCES
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set(SOURCES
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tank_battles_on_the_scrap_paper/main.cpp
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tank_battles_on_the_scrap_paper/main.cpp
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@@ -18,45 +24,18 @@ set(HEADERS
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tank_battles_on_the_scrap_paper/tank.h
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tank_battles_on_the_scrap_paper/tank.h
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tank_battles_on_the_scrap_paper/map.h
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tank_battles_on_the_scrap_paper/map.h
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tank_battles_on_the_scrap_paper/data_config.h
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tank_battles_on_the_scrap_paper/data_config.h
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tank_battles_on_the_scrap_paper/resource.h
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)
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)
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# ── 可执行文件 ──
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# ── 可执行文件 ──
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS}
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
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tank_battles_on_the_scrap_paper/resource.rc
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)
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# ── Windows 特定配置 ──
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if(WIN32)
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# EasyX 图形库
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target_include_directories(${PROJECT_NAME} PRIVATE
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${EASYX_INCLUDE_DIR}
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)
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# Windows 多媒体库
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target_link_libraries(${PROJECT_NAME} PRIVATE
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target_link_libraries(${PROJECT_NAME} PRIVATE
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winmm.lib
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SDL2::SDL2
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gdi32.lib
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SDL2_image::SDL2_image
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SDL2_mixer::SDL2_mixer
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SDL2_ttf::SDL2_ttf
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)
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)
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# 控制台子系统
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set_target_properties(${PROJECT_NAME} PROPERTIES
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WIN32_EXECUTABLE FALSE
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)
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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_CONSOLE
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_UNICODE
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UNICODE
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)
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else()
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# 非 Windows 平台给出提示
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message(WARNING
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"${PROJECT_NAME} 依赖 EasyX (Windows-only 图形库),"
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"当前平台不支持编译。仅生成项目结构参考。"
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)
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endif()
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# ── 复制资源文件到构建目录 ──
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# ── 复制资源文件到构建目录 ──
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file(COPY
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file(COPY
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tank_battles_on_the_scrap_paper/images/
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tank_battles_on_the_scrap_paper/images/
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@@ -1,31 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33530.505
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tank_battles_on_the_scrap_paper", "tank_battles_on_the_scrap_paper\tank_battles_on_the_scrap_paper.vcxproj", "{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Debug|x64.ActiveCfg = Debug|x64
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Debug|x64.Build.0 = Debug|x64
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Debug|x86.ActiveCfg = Debug|Win32
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Debug|x86.Build.0 = Debug|Win32
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Release|x64.ActiveCfg = Release|x64
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Release|x64.Build.0 = Release|x64
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Release|x86.ActiveCfg = Release|Win32
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{AC8C4A04-1650-473C-8E9A-3B7CDE2AD5CC}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {4E9B74CF-EE0B-430C-8380-34BE94639065}
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EndGlobalSection
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EndGlobal
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@@ -1,52 +1,51 @@
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// 其他配置定义
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// �������ö���
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#ifndef DATA_CONFIG_H
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#ifndef DATA_CONFIG_H
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#define DATA_CONFIG_H
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#define DATA_CONFIG_H
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// 导入 tank 和 bullet 定义头文件
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// ���� tank �� bullet ����ͷ�ļ�
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#include "tank.h"
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#include "tank.h"
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#include "bullet.h"
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#include "bullet.h"
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// 常量定义
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// ��������
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const int CELL_SIZE = 30; // 每个单元格(坦克、墙、空地等)的大小(例如:像素)
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const int CELL_SIZE = 30; // ÿ����Ԫ��̹�ˡ�ǽ���յصȣ��Ĵ�С�����磺���أ�
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const int MAP_CELL_NUM = 20; // 地图大小为MAP_CELL_NUM^2
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const int MAP_CELL_NUM = 20; // ��ͼ��СΪMAP_CELL_NUM^2
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const int ENEMIES_NUM = 10; // 地图上最多的敌人数量
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const int ENEMIES_NUM = 10; // ��ͼ�����ĵ�������
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const int BULLET_NUM = 20; // 地图上最多的子弹数量
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const int BULLET_NUM = 20; // ��ͼ�������ӵ�����
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const int SINGLE_BULLET = 3; // 每个坦克同时存在的最多子弹数量
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const int SINGLE_BULLET = 3; // ÿ��̹��ͬʱ���ڵ�����ӵ�����
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const int White = 0; // 灰度图-白
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const int White = 0; // �Ҷ�ͼ-��
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const int Black = 1; // 灰度图-黑
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const int Black = 1; // �Ҷ�ͼ-��
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#define PIEXL1 30 //像素常量
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#define PIEXL1 30 //���س���
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#define PIEXL2 4
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#define PIEXL2 4
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#define X_OFFSET 50 //以左上第一块墙为基准的偏移量
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#define X_OFFSET 50 //�����ϵ�һ��ǽΪ����ƫ����
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#define Y_OFFSET 45 //以左上第一块墙为基准的偏移量
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#define Y_OFFSET 45 //�����ϵ�һ��ǽΪ����ƫ����
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/*
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/*
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地图:
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��ͼ��
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使用数组存储地图信息
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ʹ������洢��ͼ��Ϣ
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map[x][y] 存储当前坦克信息
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map[x][y] �洢��ǰ̹����Ϣ
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BLANK 空地
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BLANK �յ�
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RED_TANK 红方坦克
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RED_TANK �췽̹��
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RED_DEAD_TANK 红方阵亡坦克
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RED_DEAD_TANK �췽����̹��
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BLUE_TANK, 蓝方坦克
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BLUE_TANK, ����̹��
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BLUE_DEAD_TANK 蓝方阵亡坦克
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BLUE_DEAD_TANK ��������̹��
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WALL ǽ
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WALL ǽ
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BULLET 子弹
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BULLET �ӵ�
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*/
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*/
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enum CELL_Type {
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enum CELL_Type {
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BLANK, // 空地
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BLANK, // �յ�
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RED_TANK, // 红方坦克
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RED_TANK, // �췽̹��
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RED_DEAD_TANK, // 红方报废坦克
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RED_DEAD_TANK, // �췽����̹��
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BLUE_TANK, // 蓝方坦克
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BLUE_TANK, // ����̹��
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BLUE_DEAD_TANK, // 蓝方报废坦克
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BLUE_DEAD_TANK, // ��������̹��
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WALL, // ǽ
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WALL, // ǽ
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BULLET, // 子弹
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BULLET, // �ӵ�
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};
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};
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int map[MAP_CELL_NUM][MAP_CELL_NUM]; //在map.h预设好
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// 全局变量声明(extern),定义在 main.cpp 中
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extern int map[MAP_CELL_NUM][MAP_CELL_NUM];
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int kill = 5; //击杀数
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extern int kill;
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tank player; //玩家
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extern tank player;
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tank enemies[ENEMIES_NUM]; //敌人
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extern tank enemies[ENEMIES_NUM];
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bullet E_bullets[BULLET_NUM * ENEMIES_NUM]; //敌方坦克子弹数组
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extern bullet E_bullets[BULLET_NUM * ENEMIES_NUM];
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bullet P_bullets[BULLET_NUM]; //玩家子弹数组
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extern bullet P_bullets[BULLET_NUM];
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extern tank enemy;
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tank enemy; // 用于更改敌人的属性(难度设置用到)
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#endif // !DATA_CONFIG_H
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#endif // !DATA_CONFIG_H
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File diff suppressed because it is too large
Load Diff
@@ -1,16 +0,0 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ 生成的包含文件。
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// 供 resource.rc 使用
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//
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#define IDR_WAVE1 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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Binary file not shown.
@@ -1,147 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{ac8c4a04-1650-473c-8e9a-3b7cde2ad5cc}</ProjectGuid>
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<RootNamespace>tankbattlesonthescrappaper</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
<ConfigurationType>Application</ConfigurationType>
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||||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||||
<PlatformToolset>v143</PlatformToolset>
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||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||||
<ConfigurationType>Application</ConfigurationType>
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||||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||||
<PlatformToolset>v143</PlatformToolset>
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||||||
<CharacterSet>MultiByte</CharacterSet>
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||||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
<ConfigurationType>Application</ConfigurationType>
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||||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||||
<PlatformToolset>v143</PlatformToolset>
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||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
<CharacterSet>MultiByte</CharacterSet>
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||||||
</PropertyGroup>
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
<ImportGroup Label="ExtensionSettings">
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||||||
</ImportGroup>
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||||||
<ImportGroup Label="Shared">
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||||||
</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
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||||||
<PropertyGroup Label="UserMacros" />
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<ClCompile>
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|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
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|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
||||||
<ConformanceMode>true</ConformanceMode>
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|
||||||
</ClCompile>
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|
||||||
<Link>
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|
||||||
<SubSystem>Console</SubSystem>
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|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
</Link>
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|
||||||
</ItemDefinitionGroup>
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|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
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|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
||||||
<ConformanceMode>true</ConformanceMode>
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|
||||||
</ClCompile>
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|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||||
</Link>
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|
||||||
</ItemDefinitionGroup>
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|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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|
||||||
<ClCompile>
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|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
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|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
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|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||||
</Link>
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|
||||||
</ItemDefinitionGroup>
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|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
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|
||||||
</ClCompile>
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|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="main.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="bullet.h" />
|
|
||||||
<ClInclude Include="data_config.h" />
|
|
||||||
<ClInclude Include="resource.h" />
|
|
||||||
<ClInclude Include="tank.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="resource.rc" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Media Include="music\bgm.wav" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="源文件">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="头文件">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="资源文件">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="main.cpp">
|
|
||||||
<Filter>源文件</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="tank.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="bullet.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="data_config.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="resource.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="resource.rc">
|
|
||||||
<Filter>资源文件</Filter>
|
|
||||||
</ResourceCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Media Include="music\bgm.wav">
|
|
||||||
<Filter>资源文件</Filter>
|
|
||||||
</Media>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
Reference in New Issue
Block a user