实现bot代码执行的微服务 botrunningsystem, 主服务前后端做出对应修改
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@ -49,7 +49,7 @@ public class SecurityConfig extends WebSecurityConfigurerAdapter {
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.and()
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.authorizeRequests()
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.antMatchers("/user/account/token/", "/user/account/register/").permitAll()
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.antMatchers("/pk/start/").hasIpAddress("127.0.0.1")
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.antMatchers("/pk/start/","/pk/receive/bot/move/").hasIpAddress("127.0.0.1")
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.antMatchers(HttpMethod.OPTIONS).permitAll()
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.anyRequest().authenticated();
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@ -3,14 +3,15 @@ package com.kob.backend.consumer;
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// WebSocket用于前后端通信
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import com.alibaba.fastjson2.JSONObject;
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import com.kob.backend.config.RestTemplateConfig;
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import com.kob.backend.consumer.utils.Game;
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import com.kob.backend.consumer.utils.JwtAuthenticationUtil;
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import com.kob.backend.mapper.BotMapper;
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import com.kob.backend.mapper.RecordMapper;
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import com.kob.backend.mapper.UserMapper;
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import com.kob.backend.pojo.Bot;
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import com.kob.backend.pojo.Record;
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import com.kob.backend.pojo.User;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.boot.autoconfigure.web.WebProperties;
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import org.springframework.stereotype.Component;
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import org.springframework.util.LinkedMultiValueMap;
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import org.springframework.util.MultiValueMap;
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@ -19,11 +20,8 @@ import org.springframework.web.client.RestTemplate;
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import javax.websocket.*;
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import javax.websocket.server.PathParam;
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import javax.websocket.server.ServerEndpoint;
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import javax.xml.stream.events.StartDocument;
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import java.io.IOException;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArraySet;
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@Component
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@ServerEndpoint("/websocket/{token}") // 注意不要以'/'结尾
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@ -36,16 +34,17 @@ public class WebSocketServer {
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*/
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public static final ConcurrentHashMap<Integer, WebSocketServer> users = new ConcurrentHashMap<>();
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// 用于和 MatchingSystem 进行通信
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private static RestTemplate restTemplate;
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public static RestTemplate restTemplate;
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// 在 WebSocketServer 中注入数据库的方法演示-> 使用 static 定义为独一份的变量
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private static UserMapper userMapper;
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private static BotMapper botMapper;
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// 注入 RecordMapper 用于调用实现游戏数据到数据库的存储
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public static RecordMapper recordMapper;
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// 后端向前端发送信息,首先需要创建一个 session
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private Session session = null;
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// 用户信息:定义一个成员变量
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private User user;
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private Game game = null;
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public Game game = null;
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// addPlayer 添加用户到匹配池的 URL; removePlayer 从匹配池移除用户的 URL
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private final static String addPlayerUrl = "http://127.0.0.1:3001/player/add/";
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private final static String removePlayerUrl = "http://127.0.0.1:3001/player/remove/";
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@ -63,12 +62,16 @@ public class WebSocketServer {
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WebSocketServer.userMapper = userMapper;
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}
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@Autowired
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public void setBotMapper(BotMapper botMapper) {
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WebSocketServer.botMapper = botMapper;
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}
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@Autowired
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public void setRecordMapper(RecordMapper recordMapper) {
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WebSocketServer.recordMapper = recordMapper;
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}
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// @OnOpen 创建链接时自动触发这个函数
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@OnOpen
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public void onOpen(Session session, @PathParam("token") String token) throws IOException {
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@ -108,12 +111,22 @@ public class WebSocketServer {
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}
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// 匹配逻辑函数
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public static void startGame(Integer aId, Integer bId) {
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public static void startGame(Integer aId, Integer aBotId, Integer bId, Integer bBotId) {
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User a = userMapper.selectById(aId);
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User b = userMapper.selectById(bId);
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Bot botA = botMapper.selectById(aBotId);
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Bot botB = botMapper.selectById(bBotId);
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// 匹配成功时,创建联机地图
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Game game = new Game(13, 14, 20, a.getId(), b.getId());
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Game game = new Game(
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13,
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14,
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20,
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a.getId(),
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botA,
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b.getId(),
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botB
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);
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game.createMap(); // 初始化地图
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// 当用户不为空时,才能执行下面的操作(防止有人退出游戏后用户已经成为空指针)
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if (users.get(a.getId()) != null)
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@ -124,6 +137,7 @@ public class WebSocketServer {
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game.start(); // 开启新线程,执行函数
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// 打包地图数据信息
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JSONObject respGameData = new JSONObject();
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respGameData.put("game_map", game.getG());
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respGameData.put("rows", game.getRows());
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@ -157,15 +171,15 @@ public class WebSocketServer {
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}
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// 开始匹配的逻辑部分:开始匹配时向 MatchingSystem 服务端发一个请求
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private void startMatching() {
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private void startMatching(Integer botId) {
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System.out.println("start matching");
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// 这里的参数列表需要与 MatchingSystem(微服务)->MatchingController->addPlayer 的参数对应
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MultiValueMap<String, String> data = new LinkedMultiValueMap<>();
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data.add("user_id", this.user.getId().toString());
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data.add("rating", this.user.getRating().toString());
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data.add("bot_id", botId.toString()); // 将选中的 botId 传给匹配系统
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// postForObject(请求的URL,传出的数据,返回值的类型.class) -> Java 反射机制
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String res = restTemplate.postForObject(addPlayerUrl, data, String.class);
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System.out.println(this.user.getId().toString() + " " + this.user.getUsername() + " " + res);
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restTemplate.postForObject(addPlayerUrl, data, String.class);
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}
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// 取消匹配的逻辑部分:向 MatchingSystem 发送请求:从匹配池移除一个用户
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@ -173,18 +187,20 @@ public class WebSocketServer {
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System.out.println("stop matching");
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MultiValueMap<String, String> data = new LinkedMultiValueMap<>();
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data.add("user_id", this.user.getId().toString());
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String res = restTemplate.postForObject(removePlayerUrl, data, String.class);
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System.out.println(this.user.getId().toString() + " " + this.user.getUsername() + " " + res);
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restTemplate.postForObject(removePlayerUrl, data, String.class);
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}
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// direction 传入 move(移动) 方向参数
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// direction 传入 move(移动) 方向参数(将人的操作传给Gama)
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private void move(int direction) {
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// 判断角色:如果是 A 角色,则将获取到的方向设置为 A 的 nextStep 方向
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// user.getId() 是获取当前链接的用户 id
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if (game.getPlayerA().getId().equals(user.getId())) {
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game.setNextStepA(direction);
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// 判断当前是否是人工操作(botId == -1),是人工操作时,返回人工操作结果
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if (game.getPlayerA().getBotId() == -1)
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game.setNextStepA(direction); // 亲自出马时,才接受这个用户键盘输入
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} else if (game.getPlayerB().getId().equals(user.getId())) {
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game.setNextStepB(direction);
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if (game.getPlayerB().getBotId() == -1)
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game.setNextStepB(direction);
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}
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}
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@ -200,7 +216,8 @@ public class WebSocketServer {
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// 匹配状态函数调用
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if ("start-matching".equals(event)) {
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startMatching();
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// 传入前端 MatchGround.vue->click_match_btn->JSON.stringify() 封装传过来的 bot_id
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startMatching(data.getInteger("bot_id"));
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} else if ("stop-matching".equals(event)) {
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stopMatching();
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} else if ("move".equals(event)) {
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@ -2,10 +2,11 @@ package com.kob.backend.consumer.utils;
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import com.alibaba.fastjson2.JSONObject;
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import com.kob.backend.consumer.WebSocketServer;
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import com.kob.backend.pojo.Bot;
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import com.kob.backend.pojo.Record;
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import org.springframework.util.LinkedMultiValueMap;
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import org.springframework.util.MultiValueMap;
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import javax.swing.event.InternalFrameEvent;
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import java.sql.Time;
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import java.util.*;
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import java.util.concurrent.locks.ReentrantLock;
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@ -24,21 +25,40 @@ public class Game extends Thread {
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private Integer nextStepA = null;
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private Integer nextStepB = null;
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// 加锁:解决读写冲突用
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private ReentrantLock lock = new ReentrantLock();
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private final ReentrantLock lock = new ReentrantLock();
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// 整个游戏的当前状态: playing(正在进行) --> finished(游戏结束)
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private String status = "playing";
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// 定义失败者: all(平局), A(A输), B(B输)
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private String loser = "";
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// 传送消息给 BotRunningSystem 的链接
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private static final String addBotUrl = "http://127.0.0.1:3002/bot/add/";
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// 初始化(有参)构造函数
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public Game(Integer rows, Integer cols, Integer inner_walls_count, Integer idA, Integer idB) {
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public Game(Integer rows, Integer cols, Integer inner_walls_count, Integer idA, Bot botA, Integer idB, Bot botB) {
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this.rows = rows;
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this.cols = cols;
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this.inner_walls_count = inner_walls_count;
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this.g = new int[rows][cols];
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playerA = new Player(idA, rows - 2, 1, new ArrayList<>());
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playerB = new Player(idB, 1, cols - 2, new ArrayList<>());
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// 定义默认 botId 值: botId 等于 -1 时表示玩家"亲自出战",非负则表示由对应 id 的 bot 操作(Ai)
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Integer botIdA = -1, botIdB = -1;
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// 定义默认 bot 代码值
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String botCodeA = "", botCodeB = "";
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// 判断 botA 不等于 null 时,对 botA 的 id 和 code 重新赋值;否则取默认值
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if (botA != null) {
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botIdA = botA.getId();
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// botA.getContent() 是 bot 的代码区域
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botCodeA = botA.getContent();
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}
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// 判断 botB 不等于 null 时,对 botB 的 id 和 code 重新赋值
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if (botB != null) {
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botIdB = botB.getId();
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botCodeB = botB.getContent();
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}
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playerA = new Player(idA, botIdA, botCodeA, rows - 2, 1, new ArrayList<>());
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playerB = new Player(idB, botIdB, botCodeB, 1, cols - 2, new ArrayList<>());
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}
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public Player getPlayerA() {
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return inner_walls_count;
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}
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// 将地图信息转换成字符串
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private String getGameMapString() {
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StringBuilder res = new StringBuilder();
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// 将地图数据展开成一维
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/* for (int i = 0; i < rows; i++) {
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/*
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < cols; j++) {
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res.append(g[i][j]);
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}
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}*/
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}
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*/
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for (int[] row : g) {
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for (int col : row) {
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res.append(col);
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@ -185,6 +208,44 @@ public class Game extends Thread {
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}
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}
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// 将当前的局面信息编码成字符串
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private String getInput(Player player) {
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Player me, you;
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if (playerA.getId().equals(player.getId())) {
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me = playerA;
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you = playerB;
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} else {
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me = playerB;
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you = playerA;
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}
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// 地图#me.sx#me.sy#我的操作#you.sx#you.sy#对手操作
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// getStepsString() 操作序列可能是空的,为了防止分割出错,在这里加上()
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return getGameMapString() + "#"
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+ me.getSx() + "#"
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+ me.getSy() + "#("
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+ me.getStepsString() + ")#"
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+ you.getSx() + "#"
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+ you.getSy() + "#("
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+ you.getStepsString() + ")";
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}
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// 发送 bot 代码让服务器自动执行
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private void sendBotCode(Player player) {
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//// botId 等于 -1 时表示玩家"亲自出战",非负则表示由对应 id 的 bot 操作(Ai)
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if (player.getBotId() == -1) return; // 当人来亲自操作时,直接 return, 不需要执行代码
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// 不是人来控制时(改为 Bot 按照代码逻辑自动执行)
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// 封装数据包
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MultiValueMap<String, String> data = new LinkedMultiValueMap<>();
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data.add("user_id", player.getId().toString());
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data.add("bot_code", player.getBotCode());
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data.add("input", getInput(player));
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// 向 BotRunningSystem 发送消息
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WebSocketServer.restTemplate.postForObject(addBotUrl, data, String.class);
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}
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// 获取两名玩家的下一步操作
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private boolean nextStep() {
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try {
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@ -195,6 +256,10 @@ public class Game extends Thread {
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throw new RuntimeException(e);
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}
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sendBotCode(playerA);
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sendBotCode(playerB);
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// 循环 50 秒钟,每次 100 毫秒,判断用户输入(50 * 100 = 5000 ms后如果没有接收到输入,则判断输赢)
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for (int i = 0; i < 50; i++) {
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try {
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@ -258,9 +323,9 @@ public class Game extends Thread {
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// 游戏结束时,判断输赢
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if (!validA && !validB) {
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loser = "all";
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} else if (!validA && validB) {
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} else if (!validA) {
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loser = "A";
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} else if (validA && !validB) {
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} else {
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loser = "B";
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}
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}
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@ -13,6 +13,8 @@ import java.util.List;
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@NoArgsConstructor
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public class Player {
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private Integer id;
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private Integer botId; // botId 等于 -1 时表示玩家"亲自出战",非负则表示由对应 id 的 bot 操作(Ai)
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private String botCode; // bot 的代码
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private Integer sx;
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private Integer sy;
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// 玩家走过的路径中每一步的方向
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@ -0,0 +1,24 @@
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package com.kob.backend.controller.pk;
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import com.kob.backend.service.pk.ReceiveBotMoveService;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.util.MultiValueMap;
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import org.springframework.web.bind.annotation.PostMapping;
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import org.springframework.web.bind.annotation.RequestParam;
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import org.springframework.web.bind.annotation.RestController;
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import java.util.Objects;
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@RestController
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public class ReceiveBotMoveController {
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@Autowired
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private ReceiveBotMoveService receiveBotMoveService;
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@PostMapping("/pk/receive/bot/move/")
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public String receiveBotMove(@RequestParam MultiValueMap<String, String> data) {
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Integer userId = Integer.parseInt(Objects.requireNonNull(data.getFirst("user_id")));
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Integer direction = Integer.parseInt(Objects.requireNonNull(data.getFirst("direction")));
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return receiveBotMoveService.receiveBotMove(userId, direction);
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}
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}
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@ -19,7 +19,9 @@ public class StartGameController {
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@PostMapping("/pk/start/")
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public String startGame(@RequestParam MultiValueMap<String, String> data) {
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Integer aId = Integer.parseInt(Objects.requireNonNull(data.getFirst("a_id")));
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Integer aBotId = Integer.parseInt(Objects.requireNonNull(data.getFirst("a_bot_id")));
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Integer bId = Integer.parseInt(Objects.requireNonNull(data.getFirst("b_id")));
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return startGameService.startGame(aId, bId);
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Integer bBotId = Integer.parseInt(Objects.requireNonNull(data.getFirst("b_bot_id")));
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return startGameService.startGame(aId, aBotId, bId, bBotId);
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}
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}
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@ -0,0 +1,34 @@
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package com.kob.backend.service.impl.pk;
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import com.kob.backend.consumer.WebSocketServer;
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import com.kob.backend.consumer.utils.Game;
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import com.kob.backend.service.pk.ReceiveBotMoveService;
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import org.springframework.stereotype.Service;
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@Service
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public class ReceiveBotMoveServiceImpl implements ReceiveBotMoveService {
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@Override
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public String receiveBotMove(Integer userId, Integer direction) {
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System.out.println("receive bot move: -> " + "userid: " + userId + "direction: " + direction);
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// 看看操作的 user 是否还存在
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if (WebSocketServer.users.get(userId) != null) {
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// 取出 game
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Game game = WebSocketServer.users.get(userId).game;
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// 判断 game 是否存在
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if (game != null) {
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// 将 Bot 的操作传给 game
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// 判断角色:如果是 A 角色,则将获取到的方向设置为 botA 的 nextStep 方向
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if (game.getPlayerA().getId().equals(userId)) {
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game.setNextStepA(direction);
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} else if (game.getPlayerB().getId().equals(userId)) {
|
||||
game.setNextStepB(direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return "receive bot move success";
|
||||
}
|
||||
}
|
|
@ -7,9 +7,9 @@ import org.springframework.stereotype.Service;
|
|||
@Service
|
||||
public class StartGameServiceImpl implements StartGameService {
|
||||
@Override
|
||||
public String startGame(Integer aId, Integer bId) {
|
||||
public String startGame(Integer aId, Integer aBotId, Integer bId, Integer bBotId) {
|
||||
System.out.println("start game " + aId + " " + bId);
|
||||
WebSocketServer.startGame(aId, bId); // 调用 WebSocketServer->startGame 函数
|
||||
WebSocketServer.startGame(aId, aBotId, bId, bBotId); // 调用 WebSocketServer->startGame 函数
|
||||
return "start game success";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
// 接收 botrunningsystem 传回的 bot -> move 信息
|
||||
package com.kob.backend.service.pk;
|
||||
|
||||
public interface ReceiveBotMoveService {
|
||||
String receiveBotMove(Integer userId,Integer direction); // 接收传入的用户 id 和运动方向信息
|
||||
}
|
|
@ -3,5 +3,5 @@ package com.kob.backend.service.pk;
|
|||
|
||||
public interface StartGameService {
|
||||
// 参数是匹配的两位玩家的 id
|
||||
String startGame(Integer aId, Integer bId);
|
||||
String startGame(Integer aId, Integer aBotId, Integer bId, Integer bBotId);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<parent>
|
||||
<groupId>com.kob</groupId>
|
||||
<artifactId>backendcloud</artifactId>
|
||||
<version>0.0.1-SNAPSHOT</version>
|
||||
</parent>
|
||||
|
||||
<groupId>com.kob.botrunningsystem</groupId>
|
||||
<artifactId>botrunningsystem</artifactId>
|
||||
|
||||
<properties>
|
||||
<maven.compiler.source>8</maven.compiler.source>
|
||||
<maven.compiler.target>8</maven.compiler.target>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
</properties>
|
||||
|
||||
<dependencies>
|
||||
<!-- 用于动态编译 java-8 代码 -->
|
||||
<!-- https://mvnrepository.com/artifact/org.jooq/joor-java-8 -->
|
||||
<dependency>
|
||||
<groupId>org.jooq</groupId>
|
||||
<artifactId>joor-java-8</artifactId>
|
||||
<version>0.9.14</version>
|
||||
</dependency>
|
||||
|
||||
<!-- 用于安全验证-->
|
||||
<!-- https://mvnrepository.com/artifact/org.springframework.boot/spring-boot-starter-security -->
|
||||
<dependency>
|
||||
<groupId>org.springframework.boot</groupId>
|
||||
<artifactId>spring-boot-starter-security</artifactId>
|
||||
<version>3.0.2</version>
|
||||
</dependency>
|
||||
|
||||
<!-- 简化代码,可以帮助写一些构造函数, set() , get() 函数等-->
|
||||
<!-- https://mvnrepository.com/artifact/org.projectlombok/lombok -->
|
||||
<dependency>
|
||||
<groupId>org.projectlombok</groupId>
|
||||
<artifactId>lombok</artifactId>
|
||||
<version>1.18.26</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
</project>
|
|
@ -0,0 +1,16 @@
|
|||
package com.kob.botrunningsystem;
|
||||
|
||||
import com.kob.botrunningsystem.service.BotRunningService;
|
||||
import com.kob.botrunningsystem.service.impl.BotRunningServiceImpl;
|
||||
import org.springframework.boot.SpringApplication;
|
||||
import org.springframework.boot.autoconfigure.SpringBootApplication;
|
||||
|
||||
@SpringBootApplication
|
||||
public class BotRunningSystemApplication {
|
||||
public static void main(String[] args) {
|
||||
// 启动 BotRunningSystem 服务之前启动 BotPool 线程
|
||||
BotRunningServiceImpl.botPool.start(); // 启动 Bot 执行线程
|
||||
|
||||
SpringApplication.run(BotRunningSystemApplication.class, args);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
package com.kob.botrunningsystem.config;
|
||||
|
||||
import org.springframework.context.annotation.Bean;
|
||||
import org.springframework.context.annotation.Configuration;
|
||||
import org.springframework.web.client.RestTemplate;
|
||||
|
||||
@Configuration
|
||||
public class RestTemplateConfig {
|
||||
@Bean
|
||||
public RestTemplate getRestTemplate() {
|
||||
return new RestTemplate();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
package com.kob.botrunningsystem.config;
|
||||
|
||||
import org.springframework.context.annotation.Configuration;
|
||||
import org.springframework.http.HttpMethod;
|
||||
import org.springframework.security.config.annotation.web.builders.HttpSecurity;
|
||||
import org.springframework.security.config.annotation.web.builders.WebSecurity;
|
||||
import org.springframework.security.config.annotation.web.configuration.EnableWebSecurity;
|
||||
import org.springframework.security.config.annotation.web.configuration.WebSecurityConfigurerAdapter;
|
||||
import org.springframework.security.config.http.SessionCreationPolicy;
|
||||
|
||||
@Configuration
|
||||
@EnableWebSecurity
|
||||
public class SecurityConfig extends WebSecurityConfigurerAdapter {
|
||||
@Override
|
||||
public void configure(HttpSecurity http) throws Exception {
|
||||
http.csrf().disable()
|
||||
.sessionManagement().sessionCreationPolicy(SessionCreationPolicy.STATELESS)
|
||||
.and()
|
||||
.authorizeRequests()
|
||||
.antMatchers("/bot/add/").hasIpAddress("127.0.0.1")
|
||||
.antMatchers(HttpMethod.OPTIONS).permitAll()
|
||||
.anyRequest().authenticated();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
package com.kob.botrunningsystem.controller;
|
||||
|
||||
import com.kob.botrunningsystem.service.BotRunningService;
|
||||
import org.springframework.beans.factory.annotation.Autowired;
|
||||
import org.springframework.util.MultiValueMap;
|
||||
import org.springframework.web.bind.annotation.PostMapping;
|
||||
import org.springframework.web.bind.annotation.RequestParam;
|
||||
import org.springframework.web.bind.annotation.RestController;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
@RestController
|
||||
public class BotRunningController {
|
||||
@Autowired
|
||||
private BotRunningService botRunningService;
|
||||
|
||||
|
||||
@PostMapping("/bot/add/")
|
||||
public String addBot(@RequestParam MultiValueMap<String, String> data) {
|
||||
Integer userId = Integer.parseInt(Objects.requireNonNull(data.getFirst("user_id")));
|
||||
String botCode = data.getFirst("bot_code");
|
||||
String input = data.getFirst("input");
|
||||
return botRunningService.addBot(userId, botCode, input);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
package com.kob.botrunningsystem.service;
|
||||
|
||||
public interface BotRunningService {
|
||||
// 参数: userId 用户, botCode bot代码, input 输入的地图信息(障碍物,两条蛇的位置,走过的路径等信息)
|
||||
String addBot(Integer userId, String botCode, String input);
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
package com.kob.botrunningsystem.service.impl;
|
||||
|
||||
import com.kob.botrunningsystem.service.BotRunningService;
|
||||
import com.kob.botrunningsystem.service.impl.utils.BotPool;
|
||||
import org.springframework.stereotype.Service;
|
||||
|
||||
@Service
|
||||
public class BotRunningServiceImpl implements BotRunningService {
|
||||
// BotPool 全局只有一个线程,所以这里定义成静态
|
||||
public static final BotPool botPool = new BotPool();
|
||||
|
||||
@Override
|
||||
public String addBot(Integer userId, String botCode, String input) {
|
||||
System.out.println(userId + " add a bot: " + botCode + " " + input);
|
||||
botPool.addBot(userId, botCode, input);
|
||||
return "add bot success";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
package com.kob.botrunningsystem.service.impl.utils;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Data;
|
||||
import lombok.NoArgsConstructor;
|
||||
|
||||
@Data
|
||||
@AllArgsConstructor
|
||||
@NoArgsConstructor
|
||||
public class Bot {
|
||||
Integer userId;
|
||||
String botCode;
|
||||
String input;
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
package com.kob.botrunningsystem.service.impl.utils;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Queue;
|
||||
import java.util.concurrent.locks.Condition;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
public class BotPool extends Thread {
|
||||
// 定义可重入锁
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
// 定义条件变量:如果队列空,线程会阻塞;一旦有新的任务输入,则唤醒线程
|
||||
private final Condition condition = lock.newCondition();
|
||||
// 定义队列: Queue 会在两个线程中操作 ==> 生产者会生产任务 ; 消费者会消费任务
|
||||
private final Queue<Bot> bots = new LinkedList<>();
|
||||
|
||||
// 往队列中插入一个 bot
|
||||
public void addBot(Integer userId, String botCode, String input) {
|
||||
// 这里涉及对 Queue 的操作,需要枷锁
|
||||
lock.lock();
|
||||
try {
|
||||
bots.add(new Bot(userId, botCode, input)); // 给队列添加新的 bot
|
||||
condition.signalAll(); // 唤醒另外一个线程
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
// 消费任务:编译执行代码(取出来的任务) ==> 使用 JOOR
|
||||
// 每次执行一个代码都开一个线程,用来操控执行时间
|
||||
private void consume(Bot bot) {
|
||||
// 将代码发送给 Consumer
|
||||
Consumer consumer = new Consumer(); // 定义一个 consumer
|
||||
consumer.startTimeout(2000,bot); // 每个 bot 每回合最多执行 2 秒(每个玩家每回合设定等待 5 秒输入)
|
||||
}
|
||||
|
||||
|
||||
// 如果队列空,线程会阻塞;一旦有新的任务输入,则唤醒线程
|
||||
@Override
|
||||
public void run() {
|
||||
// 循环消费任务
|
||||
while (true) {
|
||||
lock.lock();
|
||||
// 如果 bots 队列为空,则阻塞当前线程
|
||||
if (bots.isEmpty()) {
|
||||
try {
|
||||
condition.await();
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
lock.unlock(); // 报异常要解锁
|
||||
break; // 报异常则直接 break 中断进程
|
||||
}
|
||||
}
|
||||
|
||||
// 如果 bots 不空,则
|
||||
else {
|
||||
// 取出队头任务
|
||||
Bot bot = bots.remove(); // Queue.remove() 返回并删除对头元素
|
||||
lock.unlock(); // 取完队头,即解锁
|
||||
|
||||
// 消费取出来的任务: consume() 比较耗时,因此需要在执行之前先解锁 lock.unlock
|
||||
consume(bot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
package com.kob.botrunningsystem.service.impl.utils;
|
||||
|
||||
import com.kob.botrunningsystem.utils.BotInterface;
|
||||
import org.joor.Reflect;
|
||||
import org.springframework.beans.factory.annotation.Autowired;
|
||||
import org.springframework.stereotype.Component;
|
||||
import org.springframework.util.LinkedMultiValueMap;
|
||||
import org.springframework.util.MultiValueMap;
|
||||
import org.springframework.web.client.RestTemplate;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
@Component
|
||||
public class Consumer extends Thread {
|
||||
private Bot bot;
|
||||
// 定义返回信息 URL
|
||||
private final static String receiveBotMoveUrl = "http://127.0.0.1:3000/pk/receive/bot/move/";
|
||||
|
||||
//注入 RestTemplate 用于给 backend 服务发送信息
|
||||
private static RestTemplate restTemplate;
|
||||
|
||||
//注入 RestTemplate 用于给 backend 服务发送信息
|
||||
@Autowired
|
||||
public void setRestTemplate(RestTemplate restTemplate) {
|
||||
Consumer.restTemplate = restTemplate;
|
||||
}
|
||||
|
||||
// 传入 等待时间 和 bot
|
||||
public void startTimeout(long timeout, Bot bot) {
|
||||
this.bot = bot;
|
||||
this.start(); // 执行线程
|
||||
|
||||
try {
|
||||
// 最多阻塞 timeout 时间后继续执行后面的操作(上面的线程最多等待执行 timeout 秒)
|
||||
// 相比 sleep 的好处是, join 最多执行 timeout 秒,如果这个早跑完任务就早点结束阻塞; sleep 则必须阻塞够 timeout 才会结束阻塞
|
||||
this.join(timeout);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
} finally {
|
||||
this.interrupt(); // 中断当前线程:一旦等待时间超过 timeout 秒,就中断线程
|
||||
}
|
||||
}
|
||||
|
||||
// 在 Code 中的 Bot 类名后面," implements com.kob.botrunningsystem.utils.BotInterface" 之前加上 uid
|
||||
private String addUid(String code, String uid) {
|
||||
int k = code.indexOf(" implements com.kob.botrunningsystem.utils.BotInterface");
|
||||
return code.substring(0, k) + uid + code.substring(k);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
// 使用 UUID 生成随机字符串
|
||||
UUID uuid = UUID.randomUUID();
|
||||
String uid = uuid.toString().substring(0, 8); // 返回前 8 位 uuid 作为 uid
|
||||
|
||||
// Reflect 来自 JOOR 依赖: 可以动态的编译 java 代码
|
||||
// 重名类只会编译一遍,为了每次新线程都重新编译,
|
||||
// 在类名后加一个随机字符串 UUID(每次返回一个不一样的ID)
|
||||
BotInterface botInterface = Reflect.compile(
|
||||
"com.kob.botrunningsystem.utils.Bot" + uid,
|
||||
addUid(bot.getBotCode(), uid)
|
||||
).create().get(); // compile(编译) 完这个类之后 create(创建) 一个类,并 get(获取) 到这个类
|
||||
|
||||
// 存储获取到的方向
|
||||
Integer direction = botInterface.nextMove(bot.getInput());
|
||||
System.out.println("move-direction: " + bot.getUserId() + " " + direction); // 根据动态编译结果返回输入
|
||||
|
||||
// 打包信息
|
||||
MultiValueMap<String, String> data = new LinkedMultiValueMap<>();
|
||||
data.add("user_id", bot.getUserId().toString());
|
||||
data.add("direction", direction.toString());
|
||||
// 返回结果信息给 backend 服务端
|
||||
restTemplate.postForObject(receiveBotMoveUrl, data, String.class);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
// Bot 自动化代码示例
|
||||
package com.kob.botrunningsystem.utils;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Bot implements com.kob.botrunningsystem.utils.BotInterface {
|
||||
static class Cell {
|
||||
public int x, y;
|
||||
public Cell(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean check_tail_increasing(int step) { // 检验当前回合,蛇的长度是否增加
|
||||
if (step <= 10) return true;
|
||||
return step % 3 == 1;
|
||||
}
|
||||
|
||||
public List<Cell> getCells(int sx, int sy, String steps) {
|
||||
steps = steps.substring(1, steps.length() - 1);
|
||||
List<Cell> res = new ArrayList<>();
|
||||
|
||||
int[] dx = {-1, 0, 1, 0}, dy = {0, 1, 0, -1};
|
||||
int x = sx, y = sy;
|
||||
int step = 0;
|
||||
res.add(new Cell(x, y));
|
||||
for (int i = 0; i < steps.length(); i ++ ) {
|
||||
int d = steps.charAt(i) - '0';
|
||||
x += dx[d];
|
||||
y += dy[d];
|
||||
res.add(new Cell(x, y));
|
||||
if (!check_tail_increasing( ++ step)) {
|
||||
res.remove(0);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer nextMove(String input) {
|
||||
String[] strs = input.split("#");
|
||||
int[][] g = new int[13][14];
|
||||
for (int i = 0, k = 0; i < 13; i ++ ) {
|
||||
for (int j = 0; j < 14; j ++, k ++ ) {
|
||||
if (strs[0].charAt(k) == '1') {
|
||||
g[i][j] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int aSx = Integer.parseInt(strs[1]), aSy = Integer.parseInt(strs[2]);
|
||||
int bSx = Integer.parseInt(strs[4]), bSy = Integer.parseInt(strs[5]);
|
||||
|
||||
List<Cell> aCells = getCells(aSx, aSy, strs[3]);
|
||||
List<Cell> bCells = getCells(bSx, bSy, strs[6]);
|
||||
|
||||
for (Cell c: aCells) g[c.x][c.y] = 1;
|
||||
for (Cell c: bCells) g[c.x][c.y] = 1;
|
||||
|
||||
int[] dx = {-1, 0, 1, 0}, dy = {0, 1, 0, -1};
|
||||
for (int i = 0; i < 4; i ++ ) {
|
||||
int x = aCells.get(aCells.size() - 1).x + dx[i];
|
||||
int y = aCells.get(aCells.size() - 1).y + dy[i];
|
||||
if (x >= 0 && x < 13 && y >= 0 && y < 14 && g[x][y] == 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
// 实现前端用户编写的 AI 的接口(api)
|
||||
package com.kob.botrunningsystem.utils;
|
||||
|
||||
public interface BotInterface {
|
||||
Integer nextMove(String input); // 下一步要走的方向
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
server.port=3002
|
|
@ -21,7 +21,8 @@ public class MatchingController {
|
|||
public String addPlayer(@RequestParam MultiValueMap<String, String> data) {
|
||||
Integer userId = Integer.parseInt(Objects.requireNonNull(data.getFirst("user_id")));
|
||||
Integer rating = Integer.parseInt(Objects.requireNonNull(data.getFirst("rating")));
|
||||
return matchingService.addPlayer(userId, rating);
|
||||
Integer botId = Integer.parseInt(Objects.requireNonNull(data.getFirst("bot_id")));
|
||||
return matchingService.addPlayer(userId, rating,botId);
|
||||
}
|
||||
|
||||
@PostMapping("/player/remove/")
|
||||
|
|
|
@ -3,7 +3,7 @@ package com.kob.matchingsystem.service;
|
|||
|
||||
public interface MatchingService {
|
||||
// 给匹配池添加一名玩家
|
||||
String addPlayer(Integer userId, Integer rating);
|
||||
String addPlayer(Integer userId, Integer rating,Integer botId);
|
||||
|
||||
// 从匹配池删除一名玩家
|
||||
String removePlayer(Integer userId);
|
||||
|
|
|
@ -11,10 +11,10 @@ public class MatchingServiceImpl implements MatchingService {
|
|||
public final static MatchingPool matchingPool = new MatchingPool();
|
||||
|
||||
@Override
|
||||
public String addPlayer(Integer userId, Integer rating) {
|
||||
public String addPlayer(Integer userId, Integer rating, Integer botId) {
|
||||
System.out.println("add player: " + userId + " " + rating);
|
||||
// 向匹配池添加一名玩家
|
||||
matchingPool.addPlayer(userId, rating);
|
||||
matchingPool.addPlayer(userId, rating, botId);
|
||||
return "add player success";
|
||||
}
|
||||
|
||||
|
|
|
@ -27,11 +27,11 @@ public class MatchingPool extends Thread {
|
|||
MatchingPool.restTemplate = restTemplate;
|
||||
}
|
||||
|
||||
public void addPlayer(Integer userId, Integer rating) {
|
||||
public void addPlayer(Integer userId, Integer rating,Integer botId) {
|
||||
lock.lock();
|
||||
try {
|
||||
// 一开始匹配等待时间是 0
|
||||
playerList.add(new Player(userId, rating, 0));
|
||||
playerList.add(new Player(userId, rating,botId, 0));
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
|
@ -77,8 +77,11 @@ public class MatchingPool extends Thread {
|
|||
// 返回 a 和 b 的匹配结果
|
||||
private void sendResult(Player a, Player b) {
|
||||
MultiValueMap<String, String> data = new LinkedMultiValueMap<>();
|
||||
// 返回两名玩家的 userId 和 botId
|
||||
data.add("a_id", a.getUserId().toString());
|
||||
data.add("a_bot_id",a.getBotId().toString());
|
||||
data.add("b_id", b.getUserId().toString());
|
||||
data.add("b_bot_id",b.getBotId().toString());
|
||||
restTemplate.postForObject(startGameUrl, data, String.class);
|
||||
}
|
||||
|
||||
|
|
|
@ -11,5 +11,6 @@ import lombok.NoArgsConstructor;
|
|||
public class Player {
|
||||
private Integer userId;
|
||||
private Integer rating;
|
||||
private Integer botId;
|
||||
private Integer waitingTime; // 等待时间
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
<modules>
|
||||
<module>matchingsystem</module>
|
||||
<module>backend</module>
|
||||
<module>botrunningsystem</module>
|
||||
</modules>
|
||||
<packaging>pom</packaging>
|
||||
|
||||
|
|
|
@ -2,15 +2,27 @@
|
|||
<template>
|
||||
<div class="matchground">
|
||||
<div class="row">
|
||||
<!-- 左边 6 份,右边 6 份 -->
|
||||
<div class="col-6">
|
||||
<!-- 左边 4 份,右边 4 份,中间留 4 份用于选择出战方式 -->
|
||||
<div class="col-4">
|
||||
<!-- 用户自己的信息 -->
|
||||
<div class="user-photo">
|
||||
<img :src="$store.state.user.photo" alt="">
|
||||
</div>
|
||||
<div class="user-username">{{ $store.state.user.username }}</div>
|
||||
</div>
|
||||
<div class="col-6">
|
||||
<div class="col-4">
|
||||
<div class="user-select-bot">
|
||||
<!-- v-model 绑定 selece_bot -->
|
||||
<select v-model="select_bot" class="form-select" aria-label="Default select example">
|
||||
<!-- 玩家亲自出战的 value 置为 -1, 如果不是亲自出战, 则是非负数 -->
|
||||
<option value="-1" selected>亲自出战</option>
|
||||
<option v-for="bot in bots" :key="bot.id" :value="bot.id">
|
||||
{{ bot.title }}
|
||||
</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-4">
|
||||
<!-- 对手的信息 -->
|
||||
<div class="opponent-photo">
|
||||
<img :src="$store.state.pk.opponent_photo" alt="">
|
||||
|
@ -33,32 +45,60 @@ export default {
|
|||
setup: () => {
|
||||
const store = useStore();
|
||||
let match_btn_info = ref("开始匹配")
|
||||
let bots = ref([]);
|
||||
let select_bot = ref("-1"); // 选中的 bot 一开始是 -1 ,即一开始是亲自出战模式
|
||||
|
||||
const click_match_btn = () => {
|
||||
if (match_btn_info.value === "开始匹配") {
|
||||
match_btn_info.value = "取消";
|
||||
console.log(select_bot.value);
|
||||
// 向后端发请求,使用 JSON.stringify() 将一个 JSON 封装成一字符串
|
||||
store.state.pk.socket.send(JSON.stringify({
|
||||
// 传一个 event 域
|
||||
event:"start-matching",
|
||||
event: "start-matching",
|
||||
bot_id:select_bot.value,
|
||||
}));
|
||||
} else {
|
||||
match_btn_info.value = "开始匹配";
|
||||
store.state.pk.socket.send(JSON.stringify({
|
||||
event:"stop-matching",
|
||||
event: "stop-matching",
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
const refresh_bots = () => {
|
||||
// 获取 bots 列表
|
||||
store.dispatch("getList", {
|
||||
success(resp) {
|
||||
console.log(resp);
|
||||
bots.value = resp;
|
||||
},
|
||||
error(resp) {
|
||||
console.log(resp);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
refresh_bots(); // 从云端动态获取 bots
|
||||
|
||||
|
||||
return {
|
||||
match_btn_info,
|
||||
click_match_btn,
|
||||
bots,
|
||||
select_bot,
|
||||
}
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
div.user-select-bot {
|
||||
padding-top: 20vh;
|
||||
width: 60%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.matchground {
|
||||
/* 60% 浏览器宽度, 70% 浏览器高度 */
|
||||
width: 60vw;
|
||||
|
|
|
@ -36,6 +36,8 @@ export default {
|
|||
photo: "https://typoraflykhan.oss-cn-beijing.aliyuncs.com/202302251825860.png",
|
||||
})
|
||||
|
||||
store.commit("updateLoser", "none");
|
||||
|
||||
// 新建 WebSocket
|
||||
socket = new WebSocket(socketUrl);
|
||||
store.commit("updateSocket", socket);
|
||||
|
|
Loading…
Reference in New Issue