创建 matching 匹配页面及完成到 playing 页面的跳转
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@ -92,6 +92,22 @@
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<scope>runtime</scope>
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</dependency>
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<!-- 用于配置使用 websocket-->
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<!-- https://mvnrepository.com/artifact/org.springframework.boot/spring-boot-starter-websocket -->
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<dependency>
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<groupId>org.springframework.boot</groupId>
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<artifactId>spring-boot-starter-websocket</artifactId>
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<version>3.0.2</version>
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</dependency>
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<!-- json 用于前后端通信-->
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<!-- https://mvnrepository.com/artifact/com.alibaba.fastjson2/fastjson2 -->
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<dependency>
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<groupId>com.alibaba.fastjson2</groupId>
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<artifactId>fastjson2</artifactId>
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<version>2.0.24</version>
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</dependency>
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<dependency>
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<groupId>org.springframework.boot</groupId>
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@ -11,6 +11,7 @@ import org.springframework.context.annotation.Configuration;
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import org.springframework.http.HttpMethod;
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import org.springframework.security.authentication.AuthenticationManager;
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import org.springframework.security.config.annotation.web.builders.HttpSecurity;
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import org.springframework.security.config.annotation.web.builders.WebSecurity;
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import org.springframework.security.config.annotation.web.configuration.EnableWebSecurity;
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import org.springframework.security.config.annotation.web.configuration.WebSecurityConfigurerAdapter;
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import org.springframework.security.config.http.SessionCreationPolicy;
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@ -36,6 +37,7 @@ public class SecurityConfig extends WebSecurityConfigurerAdapter {
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public AuthenticationManager authenticationManagerBean() throws Exception {
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return super.authenticationManagerBean();
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}
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/*
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.antMatchers("/user/account/token/", "/user/account/register/").permitAll()
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用于配置公开链接
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@ -52,4 +54,10 @@ public class SecurityConfig extends WebSecurityConfigurerAdapter {
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http.addFilterBefore(jwtAuthenticationTokenFilter, UsernamePasswordAuthenticationFilter.class);
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}
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// 用于配置 websocket:放行所有的 websocket/ 链接
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@Override
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public void configure(WebSecurity web) throws Exception {
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web.ignoring().antMatchers("/websocket/**");
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}
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}
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@ -0,0 +1,15 @@
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package com.kob.backend.config;
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import org.springframework.context.annotation.Bean;
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import org.springframework.context.annotation.Configuration;
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import org.springframework.web.socket.server.standard.ServerEndpointExporter;
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@Configuration
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public class WebSocketConfig {
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@Bean
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public ServerEndpointExporter serverEndpointExporter() {
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return new ServerEndpointExporter();
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}
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}
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@ -43,8 +43,12 @@ public class JwtAuthenticationTokenFilter extends OncePerRequestFilter {
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token = token.substring(7);
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// 核心验证逻辑
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String userid;
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try {
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// 将 token 解析,如果能成功解析出 userid 表示合法,否则表示不合法
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Claims claims = JwtUtil.parseJWT(token);
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userid = claims.getSubject();
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} catch (Exception e) {
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@ -53,6 +57,7 @@ public class JwtAuthenticationTokenFilter extends OncePerRequestFilter {
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User user = userMapper.selectById(Integer.parseInt(userid));
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// User user = userMapper.selectById(new JwtAuthenticationUtil().getUserId(token));
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if (user == null) {
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throw new RuntimeException("用户名未登录");
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}
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@ -0,0 +1,165 @@
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package com.kob.backend.consumer;
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// WebSocket用于前后端通信
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import com.alibaba.fastjson2.JSONObject;
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import com.kob.backend.consumer.utils.JwtAuthenticationUtil;
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import com.kob.backend.mapper.UserMapper;
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import com.kob.backend.pojo.User;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.stereotype.Component;
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import javax.websocket.*;
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import javax.websocket.server.PathParam;
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import javax.websocket.server.ServerEndpoint;
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import java.io.IOException;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArraySet;
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@Component
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@ServerEndpoint("/websocket/{token}") // 注意不要以'/'结尾
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public class WebSocketServer {
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// 后端向前端发送信息,首先需要创建一个 session
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private Session session = null;
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// 用户信息:定义一个成员变量
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private User user;
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/*
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存储所有链接:对所有 websocket 可见的全局变量,存储为 static 静态变量
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因为每个 websocket 实例都在一个独立的线程里,所以该公共变量应该是线程安全的
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使用线程安全的 Hash 表 ConcurrentHashMap<>(),
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将 userId 映射到 webSocketServer
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*/
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private static final ConcurrentHashMap<Integer, WebSocketServer> users = new ConcurrentHashMap<>();
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// 使用 CopyOnWriteArraySet 创建一个线程安全的匹配池 matchPool
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private static final CopyOnWriteArraySet<User> matchPool = new CopyOnWriteArraySet<>();
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//在 WebSocketServer 中注入数据库的方法演示-> 使用 static 定义为独一份的变量
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private static UserMapper userMapper;
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// 注入方法
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@Autowired
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public void setUserMapper(UserMapper userMapper) {
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// 静态变量 userMapper 访问需要使用类名 WebSocketServer 访问
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WebSocketServer.userMapper = userMapper;
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}
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// @OnOpen 创建链接时自动触发这个函数
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@OnOpen
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public void onOpen(Session session, @PathParam("token") String token) throws IOException {
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// 建立链接时需要将 session 存下来
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this.session = session;
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// 成功建立连接时,输出 connected!
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System.out.println("backend connected!");
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// 将 userId 取出来,通过 userId 将 user 找出来
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// int userId = Integer.parseInt(token);
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int userId = JwtAuthenticationUtil.getUserId(token);
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this.user = userMapper.selectById(userId);
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// 如果 user 存在, 表示用户登录成功, 用户信息是存在的
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if (this.user != null) {
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// 将 user 存到 users HashMap里
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users.put(userId, this);
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// (测试)后台输出看用户信息
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// System.out.println(user);
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}
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// 否则,断开连接(这里需要抛出异常)
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else {
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this.session.close();
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}
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}
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@OnClose
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public void onClose() {
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// 关闭链接
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System.out.println("backend disconnected!");
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// 断开连接时,需要将 user 从 users 里面删掉
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if (this.user != null) {
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users.remove(this.user.getId());
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// 将匹配池数组删掉
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matchPool.remove(this.user);
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}
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}
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// @OnMessage 用于从前端接收请求: 一般 onMessage 当成路由使用,做为消息判断处理的中间部分
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@OnMessage
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public void onMessage(String message, Session session) {
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// 从 Client 接收消息
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System.out.println("receive message");
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// 解析从前端接收到的请求
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JSONObject data = JSONObject.parseObject(message);
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String event = data.getString("event");
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// System.out.println(event);
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// 匹配状态函数调用
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if ("start-matching".equals(event)) {
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startMatching();
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} else if ("stop-matching".equals(event)) {
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stopMatching();
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}
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}
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@OnError
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public void onError(Session session, Throwable error) {
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error.printStackTrace();
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}
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// 从后端向前端发送信息
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public void sendMessage(String message) {
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// 异步通信过程,先加一个锁
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synchronized (this.session) {
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try {
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// 将 message 发送到前端
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this.session.getBasicRemote().sendText(message);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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// 开始匹配的逻辑部分
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private void startMatching() {
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System.out.println("start matching");
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matchPool.add(this.user);
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while (matchPool.size()>=2){
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// 迭代器用于枚举前两个人进行匹配
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Iterator<User> it = matchPool.iterator();
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User a = it.next(), b = it.next();
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// 取出两个人之后,从匹配池中将他们删除
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matchPool.remove(a);
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matchPool.remove(b);
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// 将 a 配对成功的消息传回客户端
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JSONObject respA = new JSONObject();
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respA.put("event","start-matching");
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respA.put("opponent_username",b.getUsername());
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respA.put("opponent_photo",b.getPhoto());
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// 获取 a 的链接,并通过 sendMessage 将消息传给前端
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users.get(a.getId()).sendMessage(respA.toJSONString());
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// 同理,将 b 的匹配成功信息传回给前端
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JSONObject respB = new JSONObject();
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respB.put("event","start-matching");
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respB.put("opponent_username",a.getUsername());
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respB.put("opponent_photo",a.getPhoto());
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users.get(b.getId()).sendMessage(respB.toJSONString());
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}
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}
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// 取消匹配的逻辑部分
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private void stopMatching() {
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System.out.println("stop matching");
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matchPool.remove(this.user);
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}
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}
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@ -0,0 +1,21 @@
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package com.kob.backend.consumer.utils;
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import com.kob.backend.utils.JwtUtil;
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import io.jsonwebtoken.Claims;
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//Jwt 验证配置工具类
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public class JwtAuthenticationUtil {
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public static Integer getUserId(String token) {
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// 核心验证逻辑
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// 默认 userid 赋值为 -1 ,表示不存在
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int userId = -1;
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try {
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// 将 token 解析,如果能成功解析出 userid 表示合法,否则表示不合法
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Claims claims = JwtUtil.parseJWT(token);
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userId = Integer.parseInt(claims.getSubject());
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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return userId;
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}
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}
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@ -74,7 +74,7 @@ public class RegisterServiceImpl implements RegisterService {
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// 对密码进行加密
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String encodedPassword = new BCryptPasswordEncoder().encode(password);
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// 默认头像
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String photo = "https://cdn.acwing.com/media/user/profile/photo/253652_lg_e3d8435b66.jpg";
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String photo = "https://typoraflykhan.oss-cn-beijing.aliyuncs.com/202302251824054.png";
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// id 是数据库自增,这里生成新用户只需要将 id 参数写为 null 即可
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User user = new User(null, username, encodedPassword, photo);
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userMapper.insert(user);
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@ -0,0 +1,17 @@
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create table record
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(
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id int auto_increment
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primary key,
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a_id int null,
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a_sx int null,
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a_sy int null,
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b_id int null,
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b_sx int null,
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b_sy int null,
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a_steps varchar(1000) null,
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b_steps varchar(1000) null,
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map varchar(1000) null,
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loser varchar(10) null,
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createtime datetime null
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);
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@ -0,0 +1,118 @@
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// 定义匹配页面
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<template>
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<div class="matchground">
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<div class="row">
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<!-- 左边 6 份,右边 6 份 -->
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<div class="col-6">
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<!-- 用户自己的信息 -->
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<div class="user-photo">
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<img :src="$store.state.user.photo" alt="">
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</div>
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<div class="user-username">{{ $store.state.user.username }}</div>
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</div>
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<div class="col-6">
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<!-- 对手的信息 -->
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<div class="opponent-photo">
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<img :src="$store.state.pk.opponent_photo" alt="">
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</div>
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<div class="opponent-username">{{ $store.state.pk.opponent_username }}</div>
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</div>
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<div class="col-12" style="text-align:center">
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<button type="button" class="btn btn-warning btn-lg" v-on:click="click_match_btn">{{ match_btn_info
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}}</button>
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</div>
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</div>
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</div>
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</template>
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<script>
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import { useStore } from 'vuex';
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import { ref } from 'vue';
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export default {
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setup: () => {
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const store = useStore();
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let match_btn_info = ref("开始匹配")
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const click_match_btn = () => {
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if (match_btn_info.value === "开始匹配") {
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match_btn_info.value = "取消";
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// 向后端发请求,使用 JSON.stringify() 将一个 JSON 封装成一字符串
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store.state.pk.socket.send(JSON.stringify({
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// 传一个 event 域
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event:"start-matching",
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}));
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} else {
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match_btn_info.value = "开始匹配";
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store.state.pk.socket.send(JSON.stringify({
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event:"stop-matching",
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}))
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}
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}
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return {
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match_btn_info,
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click_match_btn,
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}
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}
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};
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</script>
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<style scoped>
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.matchground {
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/* 60% 浏览器宽度, 70% 浏览器高度 */
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width: 60vw;
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height: 70vh;
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/* 背景色: rgba 加上透明通道 */
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background: rgba(70, 70, 70, 0.5);
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/* 距上边距40px,左右居中 */
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margin: 40px auto;
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}
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.user-photo {
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/* 居中 */
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text-align: center;
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padding-top: 10vh;
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}
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.user-photo>img {
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/* 头像圆形 */
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border-radius: 50%;
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width: 20vh;
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}
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.user-username {
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text-align: center;
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font-size: 24px;
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/* 字体加粗 */
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font-weight: 600;
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color: rgba(255, 255, 255, 0.9);
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margin-top: 3vh;
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}
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.opponent-photo {
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/* 居中 */
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text-align: center;
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padding-top: 10vh;
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}
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.opponent-photo>img {
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/* 头像圆形 */
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border-radius: 50%;
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width: 20vh;
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}
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.opponent-username {
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text-align: center;
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font-size: 24px;
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/* 字体加粗 */
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font-weight: 600;
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color: rgba(255, 255, 255, 0.9);
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margin-top: 3vh;
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}
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button {
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margin-top: 15vh;
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width: 15%;
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}
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</style>
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@ -99,9 +99,9 @@ export default {
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let route_name = computed(() => route.name);
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const logout = () => {
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console.log("退出前:" + store.state.user.token);
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// console.log("退出前:" + store.state.user.token);
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store.dispatch("logout");
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console.log("退出后:" + store.state.user.token);
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// console.log("退出后:" + store.state.user.token);
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};
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return {
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@ -1,6 +1,7 @@
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import { createApp } from 'vue'
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import App from './App.vue'
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import router from './router'
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// 全局挂载 store , 后面写的 vue 页面都可以通过 $store 来调用
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import store from './store'
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createApp(App).use(store).use(router).mount('#app')
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@ -1,6 +1,7 @@
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import { createStore } from "vuex";
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import ModuleUser from "./user";
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import ModuleBot from './bot';
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import ModulePk from './pk';
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export default createStore({
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state: {},
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@ -10,5 +11,6 @@ export default createStore({
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modules: {
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user: ModuleUser,
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bot: ModuleBot,
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pk: ModulePk,
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},
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});
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@ -0,0 +1,29 @@
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export default {
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state: {
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// 当前状态:用于判断时匹配中还是已经匹配完成: matching 表示匹配中(匹配界面), playing 表示匹配完成(对战界面)
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||||
status: "matching",
|
||||
// socket 信息
|
||||
socket: null,
|
||||
// 对手信息
|
||||
opponent_username: "",
|
||||
opponent_photo: "",
|
||||
},
|
||||
getters: {},
|
||||
mutations: {
|
||||
// 更新 socket 信息
|
||||
updateSocket(state, socket) {
|
||||
state.socket = socket;
|
||||
},
|
||||
// 更新对手信息
|
||||
updateOpponent(state, opponent) {
|
||||
state.opponent_username = opponent.username;
|
||||
state.opponent_photo = opponent.photo;
|
||||
},
|
||||
// 更新匹配状态信息
|
||||
updateStatus(state, status) {
|
||||
state.status = status;
|
||||
},
|
||||
},
|
||||
actions: {},
|
||||
module: {},
|
||||
};
|
|
@ -1,14 +1,84 @@
|
|||
<template>
|
||||
<PlayGround>对战</PlayGround>
|
||||
<PlayGround v-if="$store.state.pk.status === 'playing'" />
|
||||
<MatchGround v-else-if="$store.state.pk.status === 'matching'" />
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import PlayGround from "../../components/PlayGround.vue";
|
||||
import MatchGround from "../../components/MatchGround.vue"
|
||||
// onMounted 用于组件被挂载时, onUnmounted 用于组件被解除挂载时
|
||||
import { onMounted, onUnmounted } from "vue";
|
||||
// 取出全局变量
|
||||
import { useStore } from "vuex";
|
||||
|
||||
export default {
|
||||
components: {
|
||||
PlayGround,
|
||||
MatchGround
|
||||
},
|
||||
// 创建前后端连接:当当前页面组件被加载时,建立连接,故使用 onMounted 函数
|
||||
setup() {
|
||||
const store = useStore();
|
||||
// 定义后端连接的 url, 使用 ws 协议
|
||||
const socketUrl = `ws://127.0.0.1:3000/websocket/${store.state.user.token}/`;
|
||||
|
||||
let socket = null;
|
||||
// 当前组件被挂载的时候,需要创建后端连接,并且需要将连接信息存储到 store 全局变量里
|
||||
onMounted(() => {
|
||||
// 定义默认匹配页面对手信息(匹配等待过程中使用)
|
||||
store.commit("updateOpponent", {
|
||||
username: "等待对手",
|
||||
photo: "https://typoraflykhan.oss-cn-beijing.aliyuncs.com/202302251825860.png",
|
||||
})
|
||||
|
||||
// 新建 WebSocket
|
||||
socket = new WebSocket(socketUrl);
|
||||
store.commit("updateSocket", socket);
|
||||
|
||||
// 调用 socket 函数: onopen 对应后端的 WebSocketServer 的 onOpen 方法
|
||||
socket.onopen = () => {
|
||||
console.log("frontend: connected!");
|
||||
// 将 socket 存到全局变量里面
|
||||
store.commit("updateSocket", socket);
|
||||
}
|
||||
|
||||
socket.onmessage = (msg) => {
|
||||
const data = JSON.parse(msg.data);
|
||||
// console.log(data);
|
||||
// data.event 在后端定义
|
||||
if (data.event === "start-matching") {
|
||||
// 匹配成功,更新对手信息
|
||||
store.commit("updateOpponent", {
|
||||
username: data.opponent_username,
|
||||
photo: data.opponent_photo,
|
||||
})
|
||||
// 匹配成功,延迟两秒后:更改匹配状态 matching -> playing
|
||||
setTimeout(() => {
|
||||
store.commit("updateStatus", "playing");
|
||||
}, 2000);
|
||||
}
|
||||
}
|
||||
|
||||
socket.onclose = () => {
|
||||
console.log("frontend: disconnected");
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
// 离开 pk 页面时,调用 onUnmounted函数
|
||||
onUnmounted(() => {
|
||||
// 断开连接
|
||||
socket.close();
|
||||
|
||||
// 离开 pk 页面时,将匹配状态改回 matching
|
||||
store.commit("updateStatus", "matching");
|
||||
});
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
</script>
|
||||
|
||||
|
|
Loading…
Reference in New Issue