删除调试信息
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import { AcGameObject } from "./AcGameObject";
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import { Wall } from "./Wall";
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import { Snake } from './Snake';
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export class GameMap extends AcGameObject {
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constructor(ctx, parent, store) {
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super();
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this.ctx = ctx;
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this.parent = parent;
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this.store = store;
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this.L = 0;
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this.rows = 13;
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this.cols = 14;
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this.inner_walls_count = 20;
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this.walls = [];
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this.snakes = [
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new Snake({id: 0, color: "#4876EC", r: this.rows - 2, c: 1}, this),
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new Snake({id: 1, color: "#F94848", r: 1, c: this.cols - 2}, this),
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];
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}
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create_walls() {
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const g = this.store.state.pk.gamemap;
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for (let r = 0; r < this.rows; r ++ ) {
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for (let c = 0; c < this.cols; c ++ ) {
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if (g[r][c]) {
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this.walls.push(new Wall(r, c, this));
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}
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}
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}
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}
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add_listening_events() {
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this.ctx.canvas.focus();
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const [snake0, snake1] = this.snakes;
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this.ctx.canvas.addEventListener("keydown", e => {
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if (e.key === 'w') snake0.set_direction(0);
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else if (e.key === 'd') snake0.set_direction(1);
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else if (e.key === 's') snake0.set_direction(2);
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else if (e.key === 'a') snake0.set_direction(3);
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else if (e.key === 'ArrowUp') snake1.set_direction(0);
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else if (e.key === 'ArrowRight') snake1.set_direction(1);
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else if (e.key === 'ArrowDown') snake1.set_direction(2);
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else if (e.key === 'ArrowLeft') snake1.set_direction(3);
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});
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}
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start() {
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this.create_walls();
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this.add_listening_events();
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}
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update_size() {
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this.L = parseInt(Math.min(this.parent.clientWidth / this.cols, this.parent.clientHeight / this.rows));
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this.ctx.canvas.width = this.L * this.cols;
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this.ctx.canvas.height = this.L * this.rows;
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}
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check_ready() { // 判断两条蛇是否都准备好下一回合了
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for (const snake of this.snakes) {
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if (snake.status !== "idle") return false;
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if (snake.direction === -1) return false;
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}
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return true;
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}
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next_step() { // 让两条蛇进入下一回合
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for (const snake of this.snakes) {
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snake.next_step();
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}
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}
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check_valid(cell) { // 检测目标位置是否合法:没有撞到两条蛇的身体和障碍物
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for (const wall of this.walls) {
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if (wall.r === cell.r && wall.c === cell.c)
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return false;
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}
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for (const snake of this.snakes) {
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let k = snake.cells.length;
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if (!snake.check_tail_increasing()) { // 当蛇尾会前进的时候,蛇尾不要判断
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k -- ;
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}
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for (let i = 0; i < k; i ++ ) {
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if (snake.cells[i].r === cell.r && snake.cells[i].c === cell.c)
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return false;
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}
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}
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return true;
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}
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update() {
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this.update_size();
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if (this.check_ready()) {
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this.next_step();
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}
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this.render();
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}
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render() {
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const color_even = "#AAD751", color_odd = "#A2D149";
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for (let r = 0; r < this.rows; r ++ ) {
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for (let c = 0; c < this.cols; c ++ ) {
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if ((r + c) % 2 == 0) {
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this.ctx.fillStyle = color_even;
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} else {
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this.ctx.fillStyle = color_odd;
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}
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this.ctx.fillRect(c * this.L, r * this.L, this.L, this.L);
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}
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}
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}
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}
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