UnoGame/app/src/main/java/com/unogame/ui/screens/GameOverScreen.kt

123 lines
4.8 KiB
Kotlin
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package com.unogame.ui.screens
import androidx.compose.animation.*
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.*
import androidx.compose.material3.*
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.unogame.ui.theme.*
@Composable
fun GameOverScreen(
winnerName: String,
isYouWinner: Boolean,
onBackToMenu: () -> Unit,
points: Int = 0,
difficulty: String = "",
duration: Int = 0,
turnNumber: Int = 0,
playerCount: Int = 0
) {
val durationText = if (duration >= 60) "${duration / 60}${duration % 60}" else "${duration}"
Box(
modifier = Modifier
.fillMaxSize()
.background(LocalTableBg.current.color),
contentAlignment = Alignment.Center
) {
Column(
modifier = Modifier
.fillMaxWidth()
.padding(32.dp),
horizontalAlignment = Alignment.CenterHorizontally
) {
Icon(
Icons.Default.EmojiEvents,
contentDescription = null,
tint = GoldAccent,
modifier = Modifier.size(80.dp)
)
Spacer(modifier = Modifier.height(24.dp))
Text(
text = if (isYouWinner) "恭喜你赢了!" else "游戏结束",
fontSize = 36.sp,
fontWeight = FontWeight.Black,
color = LocalAccentOnTable.current,
textAlign = TextAlign.Center
)
Spacer(modifier = Modifier.height(12.dp))
Text(
text = if (isYouWinner) "你是UNO冠军" else "$winnerName 赢得了比赛",
fontSize = 18.sp,
color = LocalTextOnTable.current.copy(alpha = 0.8f),
textAlign = TextAlign.Center
)
if (isYouWinner && points > 0) {
Spacer(modifier = Modifier.height(24.dp))
Text(
text = "+$points",
fontSize = 32.sp,
fontWeight = FontWeight.Black,
color = LocalAccentOnTable.current
)
Spacer(modifier = Modifier.height(12.dp))
Row(
modifier = Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceEvenly
) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Text("难度", color = LocalTextOnTable.current.copy(alpha = 0.5f), fontSize = 12.sp)
Text(difficulty, color = LocalTextOnTable.current, fontSize = 14.sp, fontWeight = FontWeight.Bold)
}
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Text("时长", color = LocalTextOnTable.current.copy(alpha = 0.5f), fontSize = 12.sp)
Text(durationText, color = LocalTextOnTable.current, fontSize = 14.sp, fontWeight = FontWeight.Bold)
}
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Text("人数", color = LocalTextOnTable.current.copy(alpha = 0.5f), fontSize = 12.sp)
Text("${playerCount}", color = LocalTextOnTable.current, fontSize = 14.sp, fontWeight = FontWeight.Bold)
}
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Text("轮次", color = LocalTextOnTable.current.copy(alpha = 0.5f), fontSize = 12.sp)
Text("$turnNumber", color = LocalTextOnTable.current, fontSize = 14.sp, fontWeight = FontWeight.Bold)
}
}
}
Spacer(modifier = Modifier.height(48.dp))
Button(
onClick = onBackToMenu,
modifier = Modifier
.fillMaxWidth()
.height(56.dp),
shape = RoundedCornerShape(16.dp),
colors = ButtonDefaults.buttonColors(
containerColor = GoldAccent,
contentColor = Color.Black
)
) {
Icon(Icons.Default.Home, null)
Spacer(modifier = Modifier.width(8.dp))
Text("返回主菜单", fontSize = 18.sp, fontWeight = FontWeight.Bold)
}
}
}
}