QtDesignPatterns/abstractfactorypattern/abstractfactory.h

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2024-02-06 17:21:37 +08:00
#include "interface.h"
#include <string>
class AbstractFactory
{
public:
AbstractFactory()
{
cout << "create AbstractFactory" << endl;
}
virtual ~AbstractFactory(){}
virtual Shape * getShape(string type) = 0;
virtual Color * getColor(string type) = 0;
};
class ShapeFactory: public AbstractFactory
{
public:
ShapeFactory()
{
cout << "create ShapeFactory" << endl;
}
Shape * getShape(string type)
{
if (type.compare("Circle") == 0)
{
return new Circle();
}
else if (type.compare("Square") == 0)
{
return new Square();
}
else if (type.compare("Rectangle") == 0)
{
return new Rectangle();
}
else
{
return nullptr;
}
}
Color * getColor(string type)
{
return nullptr;
}
};
class ColorFactory: public AbstractFactory
{
public:
ColorFactory()
{
cout << "create ColorFactory" << endl;
}
Color *getColor(string type)
{
if (type.compare("Red") == 0)
{
return new Red();
}
else if (type.compare("Green") == 0)
{
return new Green();
}
else if (type.compare("Blue") == 0)
{
return new Blue();
}
else
{
return nullptr;
}
}
Shape * getShape(string type)
{
return nullptr;
}
};