702 lines
22 KiB
C
702 lines
22 KiB
C
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/*
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************************************************************************************************************************
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* File : cpu_port.c
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* By : xyou
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* Version : V1.00.00
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*
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* By : prife
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* Version : V1.00.01
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************************************************************************************************************************
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*/
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/*
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*********************************************************************************************************
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* INCLUDE FILES
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*********************************************************************************************************
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*/
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#include <rtthread.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <stdio.h>
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#include "cpu_port.h"
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/*
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*********************************************************************************************************
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* WinThread STRUCTURE
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* Windows runs each task in a thread.
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* The context switch is managed by the threads.So the task stack does not have to be managed directly,
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* although the stack stack is still used to hold an WinThreadState structure this is the only thing it
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* will be ever hold.
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* YieldEvent used to make sure the thread does not execute before asynchronous SuspendThread() operation
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* actually being performed.
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* the structure indirectly maps the task handle to a thread handle
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*********************************************************************************************************
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*/
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typedef struct
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{
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void *Param; //Thread param
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void (*Entry)(void *); //Thread entry
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void (*Exit)(void); //Thread exit
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HANDLE YieldEvent;
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HANDLE ThreadHandle;
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DWORD ThreadID;
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}win_thread_t;
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const DWORD MS_VC_EXCEPTION=0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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/*
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*********************************************************************************************************
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* LOCAL DEFINES
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*********************************************************************************************************
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*/
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#define MAX_INTERRUPT_NUM ((rt_uint32_t)sizeof(rt_uint32_t) * 8)
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/*
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* Simulated interrupt waiting to be processed.this is a bit mask where each bit represent one interrupt
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* so a maximum of 32 interrupts can be simulated
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*/
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static volatile rt_uint32_t CpuPendingInterrupts = 0;
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/*
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* An event used to inform the simulated interrupt processing thread (a high priority thread
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* that simulated interrupt processing) that an interrupt is pending
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*/
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static HANDLE hInterruptEventHandle = NULL;
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/*
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* Mutex used to protect all the simulated interrupt variables that are accessed by multiple threads
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*/
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static HANDLE hInterruptEventMutex = NULL;
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/*
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* Handler for all the simulate software interrupts.
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* The first two positions are used the Yield and Tick interrupt so are handled slightly differently
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* all the other interrupts can be user defined
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*/
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static rt_uint32_t (*CpuIsrHandler[MAX_INTERRUPT_NUM])(void) = {0};
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/*
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* Handler for OSTick Thread
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*/
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static HANDLE OSTick_Thread;
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static DWORD OSTick_ThreadID;
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static HANDLE OSTick_SignalPtr;
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static TIMECAPS OSTick_TimerCap;
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static MMRESULT OSTick_TimerID;
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/*
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* flag in interrupt handling
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*/
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rt_uint32_t rt_interrupt_from_thread, rt_interrupt_to_thread;
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rt_uint32_t rt_thread_switch_interrupt_flag;
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/*
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*********************************************************************************************************
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* PRIVATE FUNCTION PROTOTYPES
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*********************************************************************************************************
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*/
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//static void WinThreadScheduler(void);
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void WinThreadScheduler(void);
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rt_uint32_t YieldInterruptHandle(void);
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rt_uint32_t SysTickInterruptHandle(void);
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static DWORD WINAPI ThreadforSysTickTimer(LPVOID lpParam);
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static DWORD WINAPI ThreadforKeyGet(LPVOID lpParam);
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static void SetThreadName(DWORD dwThreadID, char* threadName)
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{
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#if defined(_MSC_VER)
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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#endif
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}
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/*
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*********************************************************************************************************
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* rt_hw_stack_init()
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* Description : Initialize stack of thread
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* Argument(s) : void *pvEntry,void *pvParam,rt_uint8_t *pStackAddr,void *pvExit
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* Return(s) : rt_uint8_t*
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* Caller(s) : rt_thread_init or rt_thread_create
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* Note(s) : none
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*********************************************************************************************************
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*/
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static DWORD WINAPI thread_run( LPVOID lpThreadParameter )
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{
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rt_thread_t tid = rt_thread_self();
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win_thread_t *pWinThread = (win_thread_t *)lpThreadParameter;
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SetThreadName(GetCurrentThreadId(), tid->name);
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pWinThread->Entry(pWinThread->Param);
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pWinThread->Exit();
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return 0;
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}
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rt_uint8_t* rt_hw_stack_init(void *pEntry,void *pParam,rt_uint8_t *pStackAddr,void *pExit)
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{
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win_thread_t *pWinThread = NULL;
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/*
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* In this simulated case a stack is not initialized
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* The thread handles the context switching itself. The WinThreadState object is placed onto the stack
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* that was created for the task
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* so the stack buffer is still used,just not in the conventional way.
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*/
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pWinThread = (win_thread_t *)(pStackAddr - sizeof(win_thread_t));
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pWinThread->Entry = pEntry;
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pWinThread->Param = pParam;
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pWinThread->Exit = pExit;
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pWinThread->ThreadHandle = NULL;
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pWinThread->ThreadID = 0;
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pWinThread->YieldEvent = CreateEvent(NULL,
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FALSE,
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FALSE,
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NULL);
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/* Create the winthread */
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pWinThread->ThreadHandle = CreateThread(NULL,
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0,
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(LPTHREAD_START_ROUTINE) thread_run,
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pWinThread,
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CREATE_SUSPENDED,
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&(pWinThread->ThreadID));
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SetThreadAffinityMask(pWinThread->ThreadHandle,
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0x01);
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SetThreadPriorityBoost(pWinThread->ThreadHandle,
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TRUE);
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SetThreadPriority(pWinThread->ThreadHandle,
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THREAD_PRIORITY_IDLE);
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return (rt_uint8_t*)pWinThread;
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} /*** rt_hw_stack_init ***/
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/*
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*********************************************************************************************************
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* rt_hw_interrupt_disable()
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* Description : disable cpu interrupts
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* Argument(s) : void
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* Return(s) : rt_base_t
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* Caller(s) : Applicatios or os_kernel
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* Note(s) : none
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*********************************************************************************************************
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*/
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rt_base_t rt_hw_interrupt_disable(void)
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{
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if(hInterruptEventMutex != NULL)
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{
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WaitForSingleObject(hInterruptEventMutex,INFINITE);
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}
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return 0;
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} /*** rt_hw_interrupt_disable ***/
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/*
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*********************************************************************************************************
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* rt_hw_interrupt_enable()
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* Description : enable cpu interrupts
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* Argument(s) : rt_base_t level
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* Return(s) : void
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* Caller(s) : Applications or os_kernel
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* Note(s) : none
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*********************************************************************************************************
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*/
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void rt_hw_interrupt_enable(rt_base_t level)
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{
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level = level;
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if (hInterruptEventMutex != NULL)
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{
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ReleaseMutex(hInterruptEventMutex);
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}
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} /*** rt_hw_interrupt_enable ***/
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/*
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*********************************************************************************************************
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* rt_hw_context_switch_interrupt()
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* Description : switch thread's contex
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* Argument(s) : void
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* Return(s) : void
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* Caller(s) : os kernel
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* Note(s) : none
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*********************************************************************************************************
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*/
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void rt_hw_context_switch_interrupt(rt_uint32_t from,
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rt_uint32_t to)
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{
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if(rt_thread_switch_interrupt_flag != 1)
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{
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rt_thread_switch_interrupt_flag = 1;
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// set rt_interrupt_from_thread
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rt_interrupt_from_thread = *((rt_uint32_t *)(from));
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}
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rt_interrupt_to_thread = *((rt_uint32_t *)(to));
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//trigger YIELD exception(cause context switch)
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TriggerSimulateInterrupt(CPU_INTERRUPT_YIELD);
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} /*** rt_hw_context_switch_interrupt ***/
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void rt_hw_context_switch(rt_uint32_t from,
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rt_uint32_t to)
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{
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if(rt_thread_switch_interrupt_flag != 1)
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{
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rt_thread_switch_interrupt_flag = 1;
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// set rt_interrupt_from_thread
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rt_interrupt_from_thread = *((rt_uint32_t *)(from));
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}
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// set rt_interrupt_to_thread
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rt_interrupt_to_thread = *((rt_uint32_t *)(to));
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//trigger YIELD exception(cause contex switch)
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TriggerSimulateInterrupt(CPU_INTERRUPT_YIELD);
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// make sure the event is not already signaled
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win_thread_t *WinThread = (win_thread_t *)rt_interrupt_from_thread;
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ResetEvent(WinThread->YieldEvent);
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/*
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* enable interrupt in advance so that scheduler can be executed.please note that interrupt
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* maybe disable twice before.
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*/
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rt_hw_interrupt_enable(0);
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rt_hw_interrupt_enable(0);
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// wait to suspend.
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WaitForSingleObject(WinThread->YieldEvent, INFINITE);
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} /*** rt_hw_context_switch ***/
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/*
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*********************************************************************************************************
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* rt_hw_context_switch_to()
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* Description : switch to new thread
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* Argument(s) : rt_uint32_t to //the stack address of the thread which will switch to
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* Return(s) : void
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* Caller(s) : rt_thread schecale
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* Note(s) : this function is used to perform the first thread switch
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*********************************************************************************************************
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*/
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void rt_hw_context_switch_to(rt_uint32_t to)
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{
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//set to thread
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rt_interrupt_to_thread = *((rt_uint32_t *)(to));
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//clear from thread
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rt_interrupt_from_thread = 0;
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//set interrupt to 1
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rt_thread_switch_interrupt_flag = 1;
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//start WinThreadScheduler
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WinThreadScheduler();
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//never reach here!
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return;
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} /*** rt_hw_context_switch_to ***/
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/*
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*********************************************************************************************************
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* TriggerSimulateInterrupt()
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* Description : Trigger a simulated interrupts handle
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* Argument(s) : t_uint32_t IntIndex
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* Return(s) : void
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* Caller(s) : Applications
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* Note(s) : none
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*********************************************************************************************************
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*/
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void TriggerSimulateInterrupt(rt_uint32_t IntIndex)
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{
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if((IntIndex < MAX_INTERRUPT_NUM) && (hInterruptEventMutex != NULL))
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{
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/* Yield interrupts are processed even when critical nesting is non-zero */
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WaitForSingleObject(hInterruptEventMutex,
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INFINITE);
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CpuPendingInterrupts |= (1 << IntIndex);
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SetEvent(hInterruptEventHandle);
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ReleaseMutex(hInterruptEventMutex);
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}
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} /*** TriggerSimulateInterrupt ***/
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/*
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*********************************************************************************************************
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* RegisterSimulateInterrupt()
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* Description : Register a interrupt handle to simulate paltform
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* Argument(s) : rt_uint32_t IntIndex,rt_uint32_t (*IntHandler)(void)
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* Return(s) : void
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* Caller(s) : Applications
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* Note(s) : none
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*********************************************************************************************************
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*/
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void RegisterSimulateInterrupt(rt_uint32_t IntIndex,rt_uint32_t (*IntHandler)(void))
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{
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if(IntIndex < MAX_INTERRUPT_NUM)
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{
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if (hInterruptEventMutex != NULL)
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{
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WaitForSingleObject(hInterruptEventMutex,
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INFINITE);
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CpuIsrHandler[IntIndex] = IntHandler;
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ReleaseMutex(hInterruptEventMutex);
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}
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else
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{
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CpuIsrHandler[IntIndex] = IntHandler;
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}
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}
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} /*** RegisterSimulateInterrupt ***/
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/*
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*********************************************************************************************************
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* PRIVATE FUNCTION
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*********************************************************************************************************
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*/
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/*
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*********************************************************************************************************
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* WinThreadScheduler()
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* Description : Handle all simulate interrupts
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* Argument(s) : void
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* Return(s) : static void
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* Caller(s) : os scachle
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* Note(s) : none
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*********************************************************************************************************
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*/
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#define WIN_WM_MIN_RES (1)
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void WinThreadScheduler(void)
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{
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HANDLE hInterruptObjectList[2];
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HANDLE hThreadHandle;
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rt_uint32_t SwitchRequiredMask;
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rt_uint32_t i;
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win_thread_t *WinThreadFrom;
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win_thread_t *WinThreadTo;
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/*
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* Install the interrupt handlers used bye scheduler itself
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*/
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RegisterSimulateInterrupt(CPU_INTERRUPT_YIELD,
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YieldInterruptHandle);
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RegisterSimulateInterrupt(CPU_INTERRUPT_TICK,
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SysTickInterruptHandle);
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/*
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* Create the events and mutex that are used to synchronise all the WinThreads
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*/
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hInterruptEventMutex = CreateMutex(NULL,
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FALSE,
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NULL);
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hInterruptEventHandle = CreateEvent(NULL,
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FALSE,
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FALSE,
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NULL);
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if((hInterruptEventMutex == NULL) || (hInterruptEventHandle == NULL))
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{
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return;
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}
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/*
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* Set the priority of this WinThread such that it is above the priority of the WinThreads
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* that run rt-threads.
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* This is higher priority is required to ensure simulate interrupts take priority over rt-threads
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*/
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hThreadHandle = GetCurrentThread();
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if(hThreadHandle == NULL)
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{
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return;
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}
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if (SetThreadPriority(hThreadHandle,
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THREAD_PRIORITY_HIGHEST) == 0)
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{
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return;
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}
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SetThreadPriorityBoost(hThreadHandle,
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TRUE);
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SetThreadAffinityMask(hThreadHandle,
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0x01);
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/*
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* Start the thread that simulates the timer peripheral to generate tick interrupts.
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*/
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OSTick_Thread = CreateThread(NULL,
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0,
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||
|
ThreadforSysTickTimer,
|
||
|
0,
|
||
|
CREATE_SUSPENDED,
|
||
|
&OSTick_ThreadID);
|
||
|
if(OSTick_Thread == NULL)
|
||
|
{
|
||
|
//Display Error Message
|
||
|
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
SetThreadPriority(OSTick_Thread,
|
||
|
THREAD_PRIORITY_NORMAL);
|
||
|
SetThreadPriorityBoost(OSTick_Thread,
|
||
|
TRUE);
|
||
|
SetThreadAffinityMask(OSTick_Thread,
|
||
|
0x01);
|
||
|
|
||
|
/*
|
||
|
* Set timer Caps
|
||
|
*/
|
||
|
if (timeGetDevCaps(&OSTick_TimerCap,
|
||
|
sizeof(OSTick_TimerCap)) != TIMERR_NOERROR)
|
||
|
{
|
||
|
|
||
|
CloseHandle(OSTick_Thread);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
if (OSTick_TimerCap.wPeriodMin < WIN_WM_MIN_RES)
|
||
|
{
|
||
|
OSTick_TimerCap.wPeriodMin = WIN_WM_MIN_RES;
|
||
|
}
|
||
|
|
||
|
if(timeBeginPeriod(OSTick_TimerCap.wPeriodMin) != TIMERR_NOERROR)
|
||
|
{
|
||
|
CloseHandle(OSTick_Thread);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
OSTick_SignalPtr = CreateEvent(NULL,TRUE,FALSE,NULL);
|
||
|
if(OSTick_SignalPtr == NULL)
|
||
|
{
|
||
|
// disp error message
|
||
|
|
||
|
timeEndPeriod(OSTick_TimerCap.wPeriodMin);
|
||
|
CloseHandle(OSTick_Thread);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
OSTick_TimerID = timeSetEvent((UINT ) (1000 / RT_TICK_PER_SECOND) ,
|
||
|
(UINT ) OSTick_TimerCap.wPeriodMin,
|
||
|
(LPTIMECALLBACK ) OSTick_SignalPtr,
|
||
|
(DWORD_PTR ) NULL,
|
||
|
(UINT ) (TIME_PERIODIC | TIME_CALLBACK_EVENT_SET));
|
||
|
|
||
|
if(OSTick_TimerID == 0)
|
||
|
{
|
||
|
//disp
|
||
|
|
||
|
CloseHandle(OSTick_SignalPtr);
|
||
|
timeEndPeriod(OSTick_TimerCap.wPeriodMin);
|
||
|
CloseHandle(OSTick_Thread);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Start OS Tick Thread an release Interrupt Mutex
|
||
|
*/
|
||
|
ResumeThread(OSTick_Thread);
|
||
|
ReleaseMutex( hInterruptEventMutex );
|
||
|
|
||
|
//trigger YEILD INTERRUPT
|
||
|
TriggerSimulateInterrupt(CPU_INTERRUPT_YIELD);
|
||
|
|
||
|
/*
|
||
|
* block on the mutex that ensure exclusive access to the simulated interrupt objects
|
||
|
* and the events that signals that a simulated interrupt should be processed.
|
||
|
*/
|
||
|
|
||
|
hInterruptObjectList[0] = hInterruptEventHandle;
|
||
|
hInterruptObjectList[1] = hInterruptEventMutex;
|
||
|
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
WaitForMultipleObjects(sizeof(hInterruptObjectList) / sizeof(HANDLE),
|
||
|
hInterruptObjectList,
|
||
|
TRUE,
|
||
|
INFINITE);
|
||
|
|
||
|
/*
|
||
|
* Used to indicate whether the simulate interrupt processing has necessitated a contex
|
||
|
* switch to another thread
|
||
|
*/
|
||
|
SwitchRequiredMask = 0;
|
||
|
|
||
|
/*
|
||
|
* For each interrupt we are interested in processing ,each of which is represented
|
||
|
* by a bit in the 32bit CpuPendingInterrupts variable.
|
||
|
*/
|
||
|
for (i = 0; i < MAX_INTERRUPT_NUM; ++i)
|
||
|
{
|
||
|
/* is the simulated interrupt pending ? */
|
||
|
if (CpuPendingInterrupts & (1UL << i))
|
||
|
{
|
||
|
/* Is a handler installed ?*/
|
||
|
if (CpuIsrHandler[i] != NULL)
|
||
|
{
|
||
|
/* Run the actual handler */
|
||
|
if (CpuIsrHandler[i]() != 0)
|
||
|
{
|
||
|
SwitchRequiredMask |= (1UL << i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Clear the interrupt pending bit */
|
||
|
CpuPendingInterrupts &= ~(1UL << i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(SwitchRequiredMask != 0)
|
||
|
{
|
||
|
WinThreadFrom = (win_thread_t *)rt_interrupt_from_thread;
|
||
|
WinThreadTo = (win_thread_t *)rt_interrupt_to_thread;
|
||
|
|
||
|
if ((WinThreadFrom != NULL) && (WinThreadFrom->ThreadHandle != NULL))
|
||
|
{
|
||
|
SuspendThread(WinThreadFrom->ThreadHandle);
|
||
|
SetEvent(WinThreadFrom->YieldEvent);
|
||
|
}
|
||
|
|
||
|
ResumeThread(WinThreadTo->ThreadHandle);
|
||
|
|
||
|
}
|
||
|
|
||
|
ReleaseMutex(hInterruptEventMutex);
|
||
|
}
|
||
|
} /*** WinThreadScheduler ***/
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
*********************************************************************************************************
|
||
|
* ThreadforSysTickTimer()
|
||
|
* Description : win thread to simulate a systick timer
|
||
|
* Argument(s) : LPVOID lpParam
|
||
|
* Return(s) : static DWORD WINAPI
|
||
|
* Caller(s) : none
|
||
|
* Note(s) : This is not a real time way of generating tick events as the next wake time should be relative
|
||
|
* to the previous wake time,not the time Sleep() is called.
|
||
|
* It is done this way to prevent overruns in this very non real time simulated/emulated environment
|
||
|
*********************************************************************************************************
|
||
|
*/
|
||
|
static DWORD WINAPI ThreadforSysTickTimer(LPVOID lpParam)
|
||
|
{
|
||
|
|
||
|
(void)lpParam; //prevent compiler warnings
|
||
|
|
||
|
for(;;)
|
||
|
{
|
||
|
/*
|
||
|
* Wait until the timer expires and we can access the simulated interrupt variables.
|
||
|
*/
|
||
|
WaitForSingleObject(OSTick_SignalPtr,INFINITE);
|
||
|
|
||
|
ResetEvent(OSTick_SignalPtr);
|
||
|
|
||
|
/*
|
||
|
* Trigger a systick interrupt
|
||
|
*/
|
||
|
TriggerSimulateInterrupt(CPU_INTERRUPT_TICK);
|
||
|
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
} /*** prvThreadforSysTickTimer ***/
|
||
|
|
||
|
/*
|
||
|
*********************************************************************************************************
|
||
|
* SysTickInterruptHandle()
|
||
|
* Description : Interrupt handle for systick
|
||
|
* Argument(s) : void
|
||
|
* Return(s) : rt_uint32_t
|
||
|
* Caller(s) : none
|
||
|
* Note(s) : none
|
||
|
*********************************************************************************************************
|
||
|
*/
|
||
|
rt_uint32_t SysTickInterruptHandle(void)
|
||
|
{
|
||
|
|
||
|
/* enter interrupt */
|
||
|
rt_interrupt_enter();
|
||
|
|
||
|
rt_tick_increase();
|
||
|
|
||
|
/* leave interrupt */
|
||
|
rt_interrupt_leave();
|
||
|
|
||
|
return 0;
|
||
|
} /*** SysTickInterruptHandle ***/
|
||
|
|
||
|
/*
|
||
|
*********************************************************************************************************
|
||
|
* YieldInterruptHandle()
|
||
|
* Description : Interrupt handle for Yield
|
||
|
* Argument(s) : void
|
||
|
* Return(s) : rt_uint32_t
|
||
|
* Caller(s) : none
|
||
|
* Note(s) : none
|
||
|
*********************************************************************************************************
|
||
|
*/
|
||
|
rt_uint32_t YieldInterruptHandle(void)
|
||
|
{
|
||
|
|
||
|
/*
|
||
|
* if rt_thread_switch_interrupt_flag = 1 yield already handled
|
||
|
*/
|
||
|
if(rt_thread_switch_interrupt_flag != 0)
|
||
|
{
|
||
|
rt_thread_switch_interrupt_flag = 0;
|
||
|
|
||
|
/* return thread switch request = 1 */
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
} /*** YieldInterruptHandle ***/
|